Week 12: Constructionism and Maker Movement

The push for the Maker Movement is becoming an imperative in education today. With the advancement in technology, there seems to be a shift in the pedagogical and teaching theories being used in the classroom. Theories such as collaborative learning, project based learning, metacognition, inquiry based learning are some of which that have been brought…

Week 11: Games and Learning

When you ask a child if they play or have played video games before, you are mostly likely to get a yes as an answer, especially within the preteens to young teens age groups. Statistics show that 97% percent of Australian households with children, have computer games (Brand, Todhunter & Jervis, 2017). However, in relation…

Week 7: Virtual Reality in Education

Similar to Augmented Reality (AR), Virtual Reality (VR) is becoming a digital tool that is being used in education to foster a diverse range of learning experiences. In relation to Milgram’s (1994) Reality Virtuality Continuum, VR lies on the virtual environment part of the continuum. Immersive Virtual Reality is very different to desktop Virtual Reality…

Week 6: Augmented Reality in education

Augmented Reality (AR), a word that you may have heard a lot about especially in the past few years. Many have heard of virtual reality (VR) but AR may be foreign to others especially how it relates in terms of education; But in fact, they are closely related to each another. Milgram’s (2004) Reality Virtuality…

Week 5: Robotics

In a technology dominated world today, robots have been widely used in all aspects of society. Some examples include car manufacturing, military use, space exploration and much more. However, the use of robotics is becoming more prevalent in the teaching of STEM subjects which include Science, Technology, Engineering and Mathematics (Alimisis, 2012). There are many…

Week 4: Computational Thinking

Computational thinking is an integral skill students should possess in a digital technology based world today. Computational thinking captures several elements which are relevant to the processes of thinking in terms of using software and technologies. As defined by Wing (2006), “computational thinking involves solving problems, designing systems, and understanding human behaviour, by drawing on…

Week 3: Design Based Thinking

The process of design thinking is a crucial part in the process of designing. There are many different ideas and processes a teacher can adapt to a design thinking activity. The IDEO (2011) Design Thinking for Educators has 5 chronological phases of design thinking which aims to generate and develop students’ ideas. These stages start…

Task 1: Fostering Digital Creativity and Learning

Scratch- Coding in the classroom It is inevitable that as teachers we must foster creativity through learning in the classroom. It is suggested that there has been a decrease in creativity in schools due to the heavy focus on standardised testing even to the point where some may even view creativity as a disruption to…